Minecraft just passed 10 million registered users.
+ Added pistons
+ Fire or redstone is now required to trigger TNT
+ Fences can be stacked
+ Added shears
+ Shears can be used to pick up leaf blocks
+ Shears can be used to shear sheep without hurting them
* Sheep no longer drop wool from being punched
- Removed Herobrine
Since 1.8 is still a significant time away, we’re going to have to stop being as secretive about it as we have. We’ll provide information about it as we go, but we’ll keep actual details secret. So, for example, we could say “added two new colors” without saying which ones, or “testing experience…
After a few weeks out of the office (E3, then Italy, then F.3.A.R this weekend (great game!)), I’m finally back in the office. The chair is a lot more comfortable than I remember, and the office is overflowing with irony. While I was gone, we’ve hired another graphics artist to help out with…
Hi! E3 is over, and we’re flying back to Sweden in a few hours. I have loads of information and news to share, so here’s a rambling information dump:
* Minecraft fans are amazing. I spent a fair bit of time at E3 signing t-shirts and cardboard heads, trying to speak with as many fans as possible,…
We recently updated our hosting software “Multicraft” up to version b1.1.1.
This update coincides with the Minecraft 1.6 updates. One of the new options under the server panel is now “view-distance”. According to notch:
Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
This is a very interesting update, as this could allow significantly more (or less) players on the server at a time, depending on what you set the value to. Initial testing with this is interesting as well, as a higher value allows each player to see further, but the increased traffic seems to cause some lag. It’s an interesting problem however, because no values appear to be maxing out in regards to bandwidth/ram/cpu on the server, in fact one could say they are nominal.
Until there is more information online regarding this option, our suggestion is to leave this setting at 10, and potentially lower it if you’d like to try reducing lag a bit. However if you are only using half your theoretical user limit on a server, you might try increasing this value and maybe taking some snapshots of your world and creations.
Unless there are any emergency things to fix, I won’t do any more updates before 1.7. Going to E3 on Saturday.
I will be bringing my laptop to do some development, but I won’t be able to do much testing.
ONWARDS TO THE ADVENTURE UPDATE! *holds up sword, poses dramatically*
+ Added a new…
The game now times every frame being rendered, and allocates 1000000000/<frame_rate> nanoseconds per frame. If it detects it having spent less than this on any frame, it will spend the remaining time rebuilding chunks.
On the lowest setting (40), it will also sleep for a certain period of time…
There are some annoying bed bugs in multiplayer in this version, I’ll fix those next week.
* Tweaked the connection reading code a lot. Hopefully this helps.
* Changed the “limit framerate” option to a “framerate cap” option.
* Added “Advanced OpenGL” again
* Players riding anything or…
* Fixed 1.6.3 using more CPU despite it claiming to use less
* Totally professional